Demo Reel
Hello! I’m Wyatt
I’m a sound designer based out of Florida. Being able to create anything from everything is why I love working with audio, we could talk about music or sound design and it would all be the same to me. My understanding of both disciplines allows me to problem solve in a variety of creative ways, appropriate for different situations.
Currently, I’m seeking an entry level role, as a sound designer, in the videogames industry. I want to contribute my skills to a team whose main goal is to provide excellence in audio. I have been inspired by a variety of videogame soundscapes, each one fueling my drive to learn and experiment.
My goal is to create immersive soundscapes that serve the story, and are emotionally appropriate for modern audiences. This is what many of my favorite games provided me, and I want to build on this philosophy.
Game Audio Skills
Reaper
Wwise
Unreal Engine
Pro Tools
Ableton Live
iZotope RX
Favorite game soundscapes
Hunt: Showdown 1896
Warhammer 40k: Darktide
Borderlands 3
Mortal Kombat 1
DOOM Eternal
Battlefield 1
Current Favorite Games
Warhammer 40k: Spacemarine 2
Silent Hill 2 Remake
Warhammer 40k: Darktide
ELDEN RING NIGHTREIGN
HELLDIVERS 2
Killing Floor 3
Redesigns
[Cinematic]
[Gameplay]
[Implementation]
Role: Sound/Audio Designer
Developer: Game Artists, LLC
“The Dark Heart of Balor” is a dark fantasy hack and slash side scroller, where you play the demon possessed Hunter. Archdemon Balor has opened the Gate of Hell into the human realm and hordes of demons and monsters have flooded into man’s world destroying everything in their path.
Audio Design for Trailer
Audio Design for In-Game Cinematic/Cutscenes
For the “Intro Cinematic” I wanted to get across the feeling of despair, heroism, & hope. This follows the emotional journey that we want the players to experience throughout the game. I managed all dialogue, sound FX, music, and mix for this cinematic.
For the “Graveyard Cutscene” I focused on the eerie/ethereal aspect to our demon character voice. This would help create a texture that distinguishes them. To achieve this texture I used a simple trick based on reversing the dialogue and printing some reverb onto the file. When played back normally you get an eerie/ethereal texture to the dialogue.
Role: Music Supervision & Sound Design Intern
Developer: Splicer Films
“A Divine Journey” profiles a young changemaker, Divine Mugisha, overcoming the challenges of growing up at a refugee camp. Despite her struggles, she dedicates her life to creating change and advocating for human rights. Divine starts Supportive Pillar Organisation, a community cause dedicated to helping youth attend school.
On a mission to address mental health challenges, Divine recognizes she must leave home to pursue her own education so she can better serve her community.
I work on “A Divine Journey Episode 2.” My primary task was to process dialogue, field sound, mix the episode, & contribute to the music selection process. To clean the dialogue I used the iZotope RX 9 suite and became familiar with how I can manipulate these tools to solve a variety of audio issues.
“A Divine Journey: The Trilogy Trailer” is one of the promo videos that I mixed.