Demo Reel

Hello! I’m Wyatt

I’m a sound designer based out of Florida. Being able to create anything from everything is why I love working with audio, we could talk about music or sound design and it would all be the same to me. My understanding of both disciplines allows me to problem solve in a variety of creative ways, appropriate for different situations.

Currently, I’m seeking an entry level role, as a sound designer, in the videogames industry. I want to contribute my skills to a team whose main goal is to provide excellence in audio. I have been inspired by a variety of videogame soundscapes, each one fueling my drive to learn and experiment.

My goal is to create immersive soundscapes that serve the story, and are emotionally appropriate for modern audiences. This is what many of my favorite games provided me, and I want to build on this philosophy. 


Contact

Email: wyattnymo@gmail.com

View my CV here

Game Audio Skills

Reaper

Wwise

Unreal Engine

Pro Tools

Ableton Live

iZotope RX

Favorite game soundscapes

Hunt: Showdown 1896

Warhammer 40k: Darktide

Borderlands 3

Mortal Kombat 1

DOOM Eternal

Battlefield 1

Current Favorite Games

Warhammer 40k: Spacemarine 2

Silent Hill 2 Remake

Warhammer 40k: Darktide

ELDEN RING NIGHTREIGN

HELLDIVERS 2

Killing Floor 3

Redesigns

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[Cinematic]

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[Gameplay]

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[Implementation]

Role: Sound/Audio Designer

Developer: Game Artists, LLC

“The Dark Heart of Balor” is a dark fantasy hack and slash side scroller, where you play the demon possessed Hunter. Archdemon Balor has opened the Gate of Hell into the human realm and hordes of demons and monsters have flooded into man’s world destroying everything in their path.

Audio Design for Trailer

Audio Design for In-Game Cinematic/Cutscenes

For the “Intro Cinematic” I wanted to get across the feeling of despair, heroism, & hope. This follows the emotional journey that we want the players to experience throughout the game. I managed all dialogue, sound FX, music, and mix for this cinematic.

For the “Graveyard Cutscene” I focused on the eerie/ethereal aspect to our demon character voice. This would help create a texture that distinguishes them. To achieve this texture I used a simple trick based on reversing the dialogue and printing some reverb onto the file. When played back normally you get an eerie/ethereal texture to the dialogue.

Role: Music Supervision & Sound Design Intern

Developer: Splicer Films

“A Divine Journey” profiles a young changemaker, Divine Mugisha, overcoming the challenges of growing up at a refugee camp. Despite her struggles, she dedicates her life to creating change and advocating for human rights. Divine starts Supportive Pillar Organisation, a community cause dedicated to helping youth attend school.

On a mission to address mental health challenges, Divine recognizes she must leave home to pursue her own education so she can better serve her community.

I work on “A Divine Journey Episode 2.” My primary task was to process dialogue, field sound, mix the episode, & contribute to the music selection process. To clean the dialogue I used the iZotope RX 9 suite and became familiar with how I can manipulate these tools to solve a variety of audio issues.

“A Divine Journey: The Trilogy Trailer” is one of the promo videos that I mixed.